Flash CS6 Digital Classroom Book with video tutorials
Adobe Flash CS6 Digital Classroom is like having a personal instructor guiding you through each lesson, while you work at your own pace. This Flash CS6 book with DVD includes 15 self-paced lessons helping you learn essential skills and explore new features and capabilities of Adobe Flash.
- Full color lessons with easy to follow step-by-step instructions
- Video tutorials highlight key topics in each lesson
- Covers all essential Flash skills
- Gets you up-and-running quickly with included Flash lesson files on DVD
- Written by expert instructors – it's like having your own personal tutor
- Used by hundreds of schools and more than 100,000 readers
Flash CS6 Digital Classroom Book with video tutorials Contents
Starting Up
- AboutFlash Digital Classroom
- Prerequisites
- System requirements
- Starting Adobe Flash Professional CS6
- Resetting the Flash workspace
- Loading lesson files
- Working with the video tutorials
- Setting up for viewing
the video tutorials - Viewing the video tutorials with the Adobe Flash Player
- Hosting Your Flash content
and websites - Additional resources
Lesson 1: Flash CS6 Jumpstart
- Starting up with Flash CS6
- What is Flash?
- About Flash Player
- Flash file types
- Creating a new document
- Setting up your new document
- Saving your Flash document
- Opening documents with Flash CS6
- The Flash workspace
- The Stage and work area
- The Flash Tools panel
- The Property Inspector
- Panels and panel groups
- The Timeline in Flash CS6
- Practicing with the Flash tools
- The drawing and selection tools in action with Flash CS6
- Using gradient and color tools
- Animation in action
- Getting help
- Support forums
- Moving forward
- Self study
- Review
Lesson 2: Getting Started with the Drawing Tools
- Starting up with Flash CS6
- Drawing in Flash
- Using the Merge Drawing mode
- Creating artwork in
Merged Drawing mode - Working with Drawing Objects
- Putting it all together
- Using the Line tool in Flash CS6
- Using the Pen tool in Flash CS6
- Using the Add and Delete
Anchor Point tools - Using the Combine Objects menu
- Using the Primitive tools
(Smart Shapes) - Using the Oval Primitive tool
- The Rectangle Primitive tool
- Adding text to your artwork
- Flash Text: TLF & Classic Text
- Working with Threaded
and Multi-Column Text - Adding filters in Flash CS6
- Working with colors
- Getting set up in Flash CS6
- Creating gradients with Flash CS6
- Using opacity with gradient colors
- Creating custom colors
- Saving a custom color set
- Organizing and layering graphics
- Working with layers in Flash CS6
- Arranging, locking, and hiding layers
- Creating layer folders
- Transforming graphics
- The Transform menu and Free Transform tool with Flash CS6
- The Transform panel
- Transforming gradients
- Self study
- Review
Lesson 3: Using Symbols and the Library
- Starting up with Flash CS6
- What are symbols?
- A look at the Library panel
- Creating symbols in Flash CS6
- Converting a graphic to a symbol
- Creating blank symbols in Flash CS6
- Building artwork with symbol instances
- Positioning and snapping
in symbol instances with Flash CS6 - Editing and duplicating symbols
- Editing symbols in place
- Modifying individual symbol instances
- Modifying instance color
- Fine-tuning your background
- Duplicating symbols in Flash CS6
- Adding graphics and text to your banner
- Swapping symbols
- Managing the Library in Flash CS6
- Organizing symbols with folders
- The Move To command
- Deleting items from the library
- Controlling library views
- Wrapping up with Flash CS6
- Self study
- Review
Lesson 4: Advanced Tools
- Starting up with Flash CS6
- Working with gradients in Flash CS6
- Adjusting gradients with the Gradient Transform tool
- Flash CS6 tools for advanced drawing
- Spraying symbols
- Masking in Flash CS6
- Introducing the Deco tool
- Advanced Deco tool techniques
- The Deco Tool’s new options
- Introduction to IK tools
- Self study
- Review
Lesson 5: Creating Basic Animation
- Starting up with Flash CS6
- Introducing keyframes and the Timeline
- Layers in Flash CS6
- Frames and keyframes
- Building animation: Enter the tween
- Tween layers and automatic keyframing in Flash CS6
- Tweening multiple objects
- Previewing animation with Test Movie
- Moving and transforming tween paths
- Incorporating color effects and scaling
- Introducing the Motion Editor
- Modifying the animation using
the Motion Editor with Flash CS6 - Tweening rotation in Flash CS6
- Controlling animation paths
- Where did Motion Guide layers go?
- What happens to my existing Flash files
that use Motion Guide layers? - How do I create a motion guide if
I still want to? - Morphing graphics and colors with shape tweens in Flash CS6
- Shape tween basics in Flash CS6
- Legacy techniques: Creating classic tweens in Flash CS6
- Classic tween rules
- Adding color effects and scaling to a classic tween
- (Re)creating motion guides for classic tweens in Flash CS6
- Troubleshooting Motion Guides
- Adjusting animation with onion skinning using Flash CS6
- Looking ahead
- Self study
- Review
Lesson 6: Advanced Animation
- Starting up with Flash CS6
- Copying, pasting, and saving animation using Flash CS6
- Using Copy and Paste Motion
- Creating Motion Presets
- Applying Advanced Easing Behavior
- Animating Masks in Flash CS6
- Creating Animation with IK Poses
- Sequencing Animation
- Shifting, Moving, and Extending Tween Spans with Flash CS6
- Rendering and Animating in 3D
- The 3D Rotation tool in Flash CS6
- The 3D Translation tool
- Fine-Tuning tweens with the
Motion Editor in Flash CS6 - Adding shape tweens and shape hints
- Creating Shape Hints
- Self study
- Review
Lesson 7: Customizing Your Workflow
- Starting up with Flash CS6
- Customizing workspace layouts
- Opening the completed file
- Working with panels in Flash CS6
- Collapsing and storing panels
- Managing workspaces
- Setting preferences in Flash CS6
- Keyboard shortcuts
- Visual aids for alignment
- Rulers and guides
- Guide layers with Flash CS6
- Advanced alignment
- Refining your aligned objects
- Self study
- Review
Lesson 8: Working with Imported Files
- Starting up
- Import formats with Flash CS6
- Importing still images
- Viewing the completed lesson file
- Import a bitmap image
- Adding text in Flash CS6
- Swapping out an imported file
- Modifying imported artwork
- Updating imported files
- Importing Photoshop files
- Importing a layered Photoshop file
- Importing Illustrator artwork
- Animating the bat
- Self study
- Review
Lesson 9: Introducing ActionScript
- Starting up with Flash CS6
- Exploring the lesson file
- What is ActionScript?
- Which version of ActionScript
should you use? - Where Do I Place ActionScript?
- The Code Snippets Panel
- An important note about Publish settings
- The Actions panel at work
- Standard (default) script editing mode
- Using Script Assist
- Adding and removing actions
- Adding actions to frames with the Code Snippets Panel
- Adding a stop( ) action
- Placing a goto action using
the Actions Panel - Controlling Movie Clip Timelines
- Functions
- Wrapping up
- Self study
- Review
Lesson 10: Creating Navigation Controls
- Starting up with Flash CS6
- Working with button symbols
- Building buttons
- Adding text to a button
- Duplicating and modifying buttons
- Creating text-based buttons
- Creating frame labels for ActionScript
- Adding ActionScript: Events and
event handlers - Understanding events
- Responding to events with event handlers
- Tying it all together with event listeners
- Linking buttons to specific frames
- Adding an event listener to a button
- Linking buttons to a website
- Introducing navigateToURL( ) and URLRequest( )
- Self study
- Review
Lesson 11: Adding Sound to Your Movies
- Starting up with Flash CS6
- Preparing sound files for Flash
- Sample rate and bit depth
- Editing your audio using Flash CS6
- Mono or stereo
- Audio file formats
- Importing sounds
- Placing sounds on the Timeline
- Adding sound to your slide show project
- Adding the remaining narration
- Adding sound effects to buttons
- Placing Event sounds on button frames
- Editing sounds in Flash CS6
- Trimming sound
- Controlling sounds
- Repeating and looping sounds
- Looping sounds
- Introducing the SoundMixer and stopAll( )
- More sync menu controls: stop and start
- Start sounds
- Stop sounds
- Sound publishing options
- Wrapping up
- Self study
- Review
Lesson 12: Introducing Movie Clips
- Starting up with Flash CS6
- About movie clips
- Creating movie clips
- Laying the foundation: Your first movie clip in Flash CS6
- Previewing movie clip animation from the main Timeline
- Creating the landing gear
- Combining movie clips and main Timeline animation
- Nesting movie clips
- Adding ActionScript to movie clip Timelines
- Controlling movie clip playback
- Adding some variation to the propellers
- Tweening movie clips
- Adding a second tween
- Combining movie clips for complex animation
- Adding filter effects to movie clips
- Using the Filters panel
- Creating a filter effect
- Self study
- Review
Lesson 13: Working with Video
- Starting up with Flash CS6
- Video in Flash: formats and fundamentals
- Understanding video
- Embedded versus linked video
- Flash Video formats: FLV and F4V
- Understanding codecs
- Understanding Adobe Media Encoder CS6
- Converting video with the
Adobe Media Encoder - Working with embedded video
- Adding embedded video to the Timeline
- Building controls for embedded video
- The Bandwidth Profiler
- Working with linked video
- Adding cue points in the Adobe Media Encoder
- Adding linked video to the Timeline
- Live Preview
- Adding Cue Points in the Property Inspector
- Working with the FLVPlayback component
- Self study
- Review
Lesson 14: Delivering Your Final Movie
- Starting up
- The publishing process
- Publishing to the Web
- Customizing the Publish settings
- Publishing for the Desktop with Adobe AIR in Flash CS6
- About Digital Certificates
- Installing Your New AIR Application
- Publishing for Mobile Devices
- Publishing for iOS
- Using Export Movie
- New: Export PNG Sequence
- An overview of FTP
- Self study
- Review
Lesson 15: What’s New in Adobe Flash CS6?
- Starting up with Flash CS6
- Expanded Publishing and Support for iOS and Android Devices
- A little ruler goes a long way: Integrated Ruler on TLF text boxes
- New AIR and Mobile Code Snippets
- Convenience Features: Auto-Save and File Recovery plus Scale Content with Stage
- PNG Sequence Export
- Bitmap Editing with Adobe Photoshop CS6