Related Class
Windows 10 UX is consistent across devices
- Published on
The Windows 10 user experience (UX) provides a consistent approach across devices and form factors. From mobile phones to tablets, desktops, and even wall-mounted computers. By creating a consistent Windows UX on every device Microsoft is taking a positive step that enhances user experience, and is embracing a shift from inconsistencies that can exist across the current versions of Windows.
Devices that are currently using the Windows operating systems often see inconsistency between apps when performing the same function. This inconsistency exists even in the UX of apps created by Microsoft. The way that emails are currently managed on Windows phone differs from how they are handled using Microsoft Outlook. Two apps from the same manufacturer, performing similar tasks, yet both work completely independent of the other. The Windows 10 UX solves this by creating a similar look, feel, and approach across mobile, tablet, and desktop devices.
One way in which Microsoft is helping to make the use of a consistent Windows 10 UX across all devices is the common development platform. Another way I that Microsoft is creating a common Windows Store across devices. Finally, apps created for Windows store can run on the desktop of any PC device.
Windows 10 is the next iteration of Microsoft’s Windows operating system. It will be released later in 2015 and developers wanting to make Windows 10 apps will need to understand UX guidelines to efficiently create Windows apps. If you are working to convert a legacy app to Windows 10, or create new Windows 10 apps, American Graphics Institute offers options for private UX training specific to your needs along with all those involved in creating Windows 10 apps.
About the author
Jennifer Smith is a user experience designer, educator and author based in Boston. She has worked in the field of user experience design for more than 15 years.She has designed websites, ecommerce sites, apps, and embedded systems. Jennifer designs solutions for mobile, desktop, and iOT devices.
Jennifer delivers UX training and UX consulting for large Fortune 100 companies, small start-ups, and independent software vendors.She has served as a Designer in Residence at Microsoft, assisting third-party app developers to improve their design solutions and create successful user experiences. She has been hired by Adobe and Microsoft to deliver training workshops to their staff, and has traveled to Asia, Europe, India, the Middle East, and across the U.S. to deliver courses and assist on UX design projects. She has extensive knowledge of modern UX Design, and worked closely with major tech companies to create educational material and deliver UX workshops to key partners globally. Jennifer works with a wide range of prototyping tools including XD, Sketch, Balsamiq, Fireworks, Photoshop, Illustrator, and Blend for Visual Studio. She also works extensively in the fields of presentation design and visual design.
Jennifer is also an expert on Photoshop, digital image editing, and photo manipulation. Having written 10 books on Photoshop, and having consulted and provided training to major media companies and businesses around the globe.
Jennifer is the author of more than 20 books on design tools and processes, including Adobe Creative Cloud for Dummies, Adobe Creative Cloud Digital Classroom, and Photoshop Digital Classroom. She has been awarded a Microsoft MVP three times for her work with user experience design in creating apps for touch, desktop, and mobile devices. Jennifer holds the CPUX-F certification from the User Experience Qualification Board and assists others in attaining this designation in leading a UX certification course at American Graphics Institute. She is a candidate for a Master’s degree in Human Factors in Information Design.